![]() I should be able to find that tomorrow too if you can't. I think his videos always have a black background with words outlined by green boxes. You could probably find it without too much of a hassle. If not I can look into how I've made it work for me.Īlso pretty sure there's a video on YouTube of that Australian RPG maker dude (levelupdesigns might be it?) demonstrating how to make a parallax map using the galvs plugin- including the code pasted in the video description. I'll try and remember to check this thread tomorrow to see if someone more knowledgeable has answered. But is the name of your file really Testing 1 Test Map - Farm? If it isn't that/not having the folder created is likely the problem. I think you also need to create a folder specifically for these maps in the game files for the plugin to work. ![]() But due to the EULA only those who originally downloaded it here are allowed to use it.ģ) The directX implementation for VXA you mentioned is basically a fanproject that tries to rebuild the original graphics library to break its limitations without breaking the EULA.Browsing reddit before bed so I can't check my computer at the moment to confirm but I'm pretty sure the ID for the images is simply whatever you titled the image in the map folder minus the file format. Shortly before it could be considered officially stable the entire project was scrapped, probably in favor of MV programming.īut this is why there are several Ace-games out there that have higher resolutions than 640x480 without using window-zooms. This library was a test to see if it could be used to support higher resolutions than the limited 640x480 of the original library. If your injector program requires a modern version of Direct X then it is easily possible that Ace uses an older variant that is incompatible.Īnd the fact that this library was always limited to 640x480 indicates that it did use older DX versions and didn't give full scale access.Ģ) there was an alphatest-library that was also closed source and only available through this forum for a few months. I believe that this library did access the DirectX Libraries, but most likely an older version - Direct X changed massively since DirectX 1.0, and that includes the internal DX-API. There are three different variants of your answer.ġ) Originally VXAce used (like VX and XP) a closed-source graphics library that no one knew any details of. So, is it really true that RPG Maker VX Ace games use DirectX as the graphics renderer? And surprise surprise, the program that I inject into games normally does work on RPG Maker VX Ace games that use RGDirect. It's called RGDirect and it's been a bless for me, as it solves the god awful performance problems that RPG Maker VX Ace games has always had in my computers while playing on windowed mode. This is the first part of the tutorial, and it will teach you how and when to use. This tutorial is going to tell you everything (wellalmost everything) that you need to know about two of the most important features of the RPG Maker program: switches and variables. Now, sometime ago I came across an actual project that did reimplement things using the DirectX API. Uncle Despain here, with the first of my RPG Maker VX Ace tutorials. Perhaps it's an ancient, worthless version of DirectX that is being used? That I don't know. However, if RPG Maker VX Ace games truly did use DirectX, I feel that the program wouldn't fail to inject itself into them, but it does. You see, normally, I use a program that injects itself into games and displays valuable information about how those games perform framerate and hardware usage wise. I'd like to ask, is that really true though? Is there a page I can read more about that? So, mentioned over there that every version of RPG Maker from 2000 to VX Ace (the one I use) make use of the DirectX API to render the visual assets and effects on screen. I didn't want to break the forum rules and those state that support threads should not be necropost'd. I have a question to ask after I came across this thread which I wasn't sure if I could revive.
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